; This a coment line, it begin with a ;
; Options of this set must begin with a / and must be : /Rims, /ExtraLights, /Mirror
; you must enter them after this bloc of comments.
; Choices for Rims, Extra lights and Mirror must begin with a *  
; This is the list of valid choices : For extra lights : *ActivatedON, *ActivatedOff, *NotActivatedOn, *NotActivatedOff
;                                     For Rims : *RimsStyle1, *RimsStyle2
;                                     For Mirror : *MirrorOn, *MirrorOff
; Keep in memory that only these choices are available in the program.
;
; The name of the .INI file to modify must follow the option and must begin with a $ like --> $Escort_WRC.ini or $Escort_WRC_settings.ini
; IMPORTANT : Each bloc must be terminated by a #
;
; Example : for the bloc that put Extra lights on the car the bloc must begin with :
; *ActivatedON      <--- the option
; $Escort_WRC.ini   <--- the .ini to modify
; .....
; .....
; $Escort_WRC_settings.ini <--- we change the ini file 
; .....
; .....
; #                 <--- the end of the Extra lights bloc
;
; *NotActivatedOff  <--- the next bloc
; $Escort_WRC.ini
; .....
; You can use empty lines if you want separate 2 sections.
;
;

;------------------------ Enabled options for this car ------------------------------------------
; here we said to the programm that there is Rims, Extralights and mirror to show to the end user
/LightPod
/FrontBumper
/HeadLights
/TrunkAndWing
/Mirrors
/RoofScoop
/FrontTowEye
/BrakeLights1
/BrakeLights2
;------------------------------------------------------------------------------------------------
;------------------------------------------------- begin of Bonnet ExtraLights Activated and turn ON -------------------------------------------------------------------------
; ACTIVATED AND TURNED ON

*LightPodOn
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_light_ramp]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarPaint

[e_light_bon]
Predicate= NotUsed
Switch= true
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarGlass

[e_light_bon_lit]
Predicate= false
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarGlass

[e_lightglass_bonn]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external transparent::carpaint
FaceBlock0_Shader= CarGlass

[i_light_ramp]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarPaint
;******************************
$PORSCHE_GT3_RGT_settings.ini
;******************************
[Light10]
Id= 5   
Car Part= Point_light_bon2   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.3   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0
[Light11]
Id= 5   
Car Part= Point_light_bon3   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.3   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0 
[Light12]
Id= 5   
Car Part= Point_light_bon4   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.3   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0
[Light13]
Id= 5   
Car Part= Point_light_bon1   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.3   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0 
#
;---------------------------------------------------- end of  Bonnet ExtraLights Activated and turn ON ------------------------------------------------------------------------

;------------------------------------------------- begin of Bonnet ExtraLights Activated and turn OFF -------------------------------------------------------------------------
; ACTIVATED AND TURNED OFF

*LightPodOff
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_light_ramp]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarPaint

[e_light_bon]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarGlass

[e_light_bon_lit]
Predicate= false
Switch= true
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarGlass

[e_lightglass_bonn]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external transparent::carpaint
FaceBlock0_Shader= CarGlass

[i_light_ramp]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarPaint
;******************************
$PORSCHE_GT3_RGT_settings.ini
;******************************
[Light10]
Id= 5   
Car Part= Point_light_bon2   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0
[Light11]
Id= 5   
Car Part= Point_light_bon3   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0 
[Light12]
Id= 5   
Car Part= Point_light_bon4   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0
[Light13]
Id= 5   
Car Part= Point_light_bon1   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0 
#
;---------------------------------------------------- end of  Bonnet ExtraLights Activated and turn OFF ------------------------------------------------------------------------
*NotActivated
;------------------------------------------------- begin of Bonnet ExtraLights Not Activated ------------------------------------------------------------------------
; NOT ACTIVATED

*NoLightPod
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_light_ramp]
Predicate= NotUsed
Switch= true
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarPaint

[e_light_bon]
Predicate= NotUsed
Switch= true
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarGlass

[e_light_bon_lit]
Predicate= false
Switch= true
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarGlass

[e_lightglass_bonn]
Predicate= NotUsed
Switch= true
SwitchBox= light
FaceBlock0_Material= external transparent::carpaint
FaceBlock0_Shader= CarGlass

[i_light_ramp]
Predicate= NotUsed
Switch= true
SwitchBox= light
FaceBlock0_Material= external dynamic::tire2
FaceBlock0_Shader= CarPaint
;******************************
$PORSCHE_GT3_RGT_settings.ini
;******************************
[Light10]
Id= 5   
Car Part= Point_light_bon2   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0
[Light11]
Id= 5   
Car Part= Point_light_bon3   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0 
[Light12]
Id= 5   
Car Part= Point_light_bon4   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0
[Light13]
Id= 5   
Car Part= Point_light_bon1   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0 
#
;-------------------------------------------------- end of Bonnet ExtraLights Not Activated --------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;----------------------------------------------- begin of Front Bumper standard no hole -----------------------------------------------------------------------
; Standard Front Bumper no hole

*FrontBumpStandard
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_lightbumpers_lf]
Predicate= NotUsed
Switch= true
SwitchBox= light
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarPaint

[e_lightbumpers_lf_lit]
Predicate= false
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_lightbumpersglass_rf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external transparent::carpaint
FaceBlock0_Shader= CarGlass
;******************************
$PORSCHE_GT3_RGT_settings.ini
;******************************
[Light14]
Id= 5   
Car Part= Point_light_bon5   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.3   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0   
[Light15]
Id= 5   
Car Part= Point_light_bon6   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.3   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0    
#
;------------------------------------------------- end of Front Bumper standard no hole ------------------------------------------------------------------------

;----------------------------------------------- begin of Front Bumper small -----------------------------------------------------------------------
; Small Front Bumper

*FrontBumpSmall
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_lightbumpers_lf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarPaint

[e_lightbumpers_lf_lit]
Predicate= true
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::carpaint
FaceBlock0_Shader= CarGlass

[e_lightbumpersglass_rf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external transparent::carpaint
FaceBlock0_Shader= CarGlass
;******************************
$PORSCHE_GT3_RGT_settings.ini
;******************************
[Light14]
Id= 5   
Car Part= Point_light_bon5   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0   
[Light15]
Id= 5   
Car Part= Point_light_bon6   
Active= true   
Red= 255   
Green= 255   
Blue= 233   
Texture= Light.dds   
Size= 0.0   
Use Lens Flare= false   
Lens Flare Size= 1.0   
Lens Flare Brightness= 1.0   
Lens Flare Color= 1.0 1.0 1.0 1.0     
#
;------------------------------------------------- end of Front Bumper small -----------------------------------------------------------------------

;----------------------------------------------- begin of Front Bumper standard with hole -----------------------------------------------------------------------
; Standard Front Bumper with hole

*FrontBumpStandardTowEye
;******************************
      
#
;------------------------------------------------- end of Front Bumper standard with hole -----------------------------------------------------------------------

;----------------------------------------------- begin of Round Lights ON -----------------------------------------------------------------------
; ACTIVATED

*HeadLightsRoundOn
;******************************

#
;------------------------------------------------- end of Round Lights ON -----------------------------------------------------------------------

;----------------------------------------------- begin of Round Lights Off -----------------------------------------------------------------------
; NOT ACTIVATED

*HeadLightsRoundOff
;******************************

#
;------------------------------------------------- end of Round Lights Off -----------------------------------------------------------------------
;----------------------------------------------- begin of std Lights On -----------------------------------------------------------------------
; ACTIVATED

*HeadLightsVolvoOn
;******************************


#
;------------------------------------------------- end of std Lights On -----------------------------------------------------------------------
;----------------------------------------------- begin of std Lights Off -----------------------------------------------------------------------
; NOT ACTIVATED

*HeadLightsVolvoOff

#
;------------------------------------------------- end of std Lights Off -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of trunk new -------------------------------------------------------------------------

*TrunkNew
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_wheel_tarmac_lf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external dynamic::tire
FaceBlock1_Shader= CarPaint
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible


[e_wheel_tarmac_rf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external dynamic::tire
FaceBlock1_Shader= CarPaint
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible

[e_wheel_tarmac_lb]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external dynamic::tire
FaceBlock1_Shader= CarPaint
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible

[e_wheel_tarmac_rb]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external dynamic::tire
FaceBlock1_Shader= CarPaint
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible

#
;------------------------------------------------- end of trunk new -----------------------------------------------------------------------
;------------------------------------------------- begin of trunk old -------------------------------------------------------------------------

*TrunkOld
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_wheel_tarmac_lf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external dynamic::tire
FaceBlock3_Shader= CarPaint


[e_wheel_tarmac_rb]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external dynamic::tire
FaceBlock3_Shader= CarPaint

[e_wheel_tarmac_rf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external dynamic::tire
FaceBlock3_Shader= CarPaint

[e_wheel_tarmac_lb]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external invisible
FaceBlock2_Shader= Invisible
FaceBlock3_Material= external dynamic::tire
FaceBlock3_Shader= CarPaint
#
;------------------------------------------------- end of trunk old -----------------------------------------------------------------------
;------------------------------------------------- begin of trunk new wing -------------------------------------------------------------------------

*TrunkNewAndWing
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_wheel_tarmac_lf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external dynamic::tire
FaceBlock2_Shader= CarPaint
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible


[e_wheel_tarmac_rf]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external dynamic::tire
FaceBlock2_Shader= CarPaint
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible

[e_wheel_tarmac_lb]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external dynamic::tire
FaceBlock2_Shader= CarPaint
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible

[e_wheel_tarmac_rb]
Predicate= NotUsed
Switch= false
SwitchBox= light
FaceBlock0_Material= external dynamic::tire
FaceBlock0_Shader= CarTire
FaceBlock1_Material= external invisible
FaceBlock1_Shader= Invisible
FaceBlock2_Material= external dynamic::tire
FaceBlock2_Shader= CarPaint
FaceBlock3_Material= external invisible
FaceBlock3_Shader= Invisible
#
;------------------------------------------------- end of trunk new wing-----------------------------------------------------------------------
;------------------------------------------------- begin of trunk old wing-------------------------------------------------------------------------

*TrunkOldAndWing
;******************************

#
;------------------------------------------------- end of trunk old -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of MIRROR new -------------------------------------------------------------------------

*Mirrors2
;******************************

#
;------------------------------------------------- end of MIRROR new -----------------------------------------------------------------------


;------------------------------------------------- begin of MIRROR std -------------------------------------------------------------------------

*Mirrors1
;******************************

#
;------------------------------------------------- end of MIRROR std -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Roof Scoop ON -------------------------------------------------------------------------

*RoofScoopUsed
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_mudflap_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mudflap_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mudflap_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_mudflap_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = false
SwitchBox = light
#
;------------------------------------------------- end of Roof Scoop ON -----------------------------------------------------------------------


;------------------------------------------------- begin of Roof Scoop Off -------------------------------------------------------------------------

*NoRoofScoop
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_mudflap_lb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mudflap_lf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mudflap_rb]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_mudflap_rf]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarTexture
Predicate = NotUsed
Switch = true
SwitchBox = light
#
;------------------------------------------------- end of Roof Scoop Off -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Tow Eye ON -------------------------------------------------------------------------

*TowEyeUsed
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_brakeonly_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_brakeonly_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_lf]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rf]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light
;******************************
$PORSCHE_GT3_RGT_settings.ini
;******************************
[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= true
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.2
Use Lens Flare		= true
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= true
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.1
Use Lens Flare		= true
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Tow Eye ON -----------------------------------------------------------------------


;------------------------------------------------- begin of Tow Eye OFF -------------------------------------------------------------------------

*NoTowEye
;******************************
$PORSCHE_GT3_RGT.ini
;******************************
[e_light_brake_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_lb

[e_light_brake_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = on
Switch = true
SwitchBox = brake_rb

[e_light_brakeonly_lb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_brakeonly_rb_lit]
FaceBlock0_Material = external dynamic::tire
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_rb]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rb_lit]
FaceBlock0_Material = external dynamic::carpaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_lf]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_lf_lit]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light

[e_light_rf]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = false
SwitchBox = light

[e_light_rf_lit]
FaceBlock0_Material = external dynamic::CarPaint
FaceBlock0_Shader = CarLight
Predicate = NotUsed
Switch = true
SwitchBox = light


;******************************
$PORSCHE_GT3_RGT_settings.ini
;******************************
[Light2]
Id 			= 4
Car Part		= Point_light_lf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.0
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light3]
Id 			= 5
Car Part		= Point_light_rf
Active 			= true
Red			= 255
Green			= 255
Blue			= 233
Texture			= Light.dds
Size			= 0.0
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 1.0 1.0 1.0

[Light4]
Id 			= 12
Car Part		= Point_light_lb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.0
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0

[Light5]
Id 			= 13
Car Part		= Point_light_rb
Active 			= true
Red			= 255
Green			= 0
Blue			= 0
Texture			= Light.dds
Size			= 0.0
Use Lens Flare		= false
Lens Flare Size		= 1.0
Lens Flare Brightness	= 1.0
Lens Flare Color	= 1.0 0.0 0.0 1.0
#
;------------------------------------------------- end of Tow Eye OFF -----------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
;------------------------------------------------- begin of Brake Lights Outside Inner lights off -------------------------------------------------------------------------

*BrakeLightsOutBrakeInOff

#
;------------------------------------------------- end of Brake Lights Outside Inner lights off -----------------------------------------------------------------------
;------------------------------------------------- begin of Brake Lights Outside Inner lights permanent -------------------------------------------------------------------------

*BrakeLightsOutBrakeInPerm


#
;------------------------------------------------- end of Brake Lights Outside Inner lights permanent -----------------------------------------------------------------------
;------------------------------------------------- begin of Permanent Lights Outside Inner lights brake -------------------------------------------------------------------------

*BrakeLightsOutPermInBrake

#
;------------------------------------------------- end of Permanent Lights Outside Inner lights brake -----------------------------------------------------------------------
;------------------------------------------------- begin of Lights off Outside Inner lights brake -------------------------------------------------------------------------

*BrakeLightsOutOffInBrake

#
;------------------------------------------------- end of Lights off Outside Inner lights brake -----------------------------------------------------------------------
