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                             Porsche GT3 2010 RGT
                                     v1.1

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Model by: Adrian Leiro ,codemasters
Textures: Adrian Leiro
Integration: Adrian Leiro
Physics: NGP (WorkerBee)

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Paste the "PORSCHE_GT3_RGT" folder in "...\Richard Burns Rally\Cars",
where the game is installed.  
      
In the file cars.ini, and you will see this:

[Car03]
FileName 	= "Cars\Lancer_Evo_VII\Lancer_Evo_VII.sgc"
IniFile 	= "Cars\Lancer_Evo_VII\Lancer_Evo_VII.ini"
ShaderFile	= "Cars\Lancer_Evo_VII\Lancer_Evo_VII_shaders.ini"
ShaderSettings 	= "Cars\Lancer_Evo_VII\Lancer_Evo_VII_shader_settings"
TexturePath	= "Cars\Lancer_Evo_VII\Textures\"

You have to change it with this:
[Car03]
CarName = Porsche GT3 2010 RGT
FileName 	= "Cars\PORSCHE_GT3_RGT\PORSCHE_GT3_RGT.sgc"
IniFile 	= "Cars\PORSCHE_GT3_RGT\PORSCHE_GT3_RGT.ini"
ShaderFile	= "Cars\PORSCHE_GT3_RGT\PORSCHE_GT3_RGT_shaders.ini"
ShaderSettings	= "Cars\PORSCHE_GT3_RGT\PORSCHE_GT3_RGT_shader_settings"
TexturePath	= "Cars\PORSCHE_GT3_RGT\Textures\"


/////////////////////////////////////////////////////////////////////Disclaimer:

The authors of this add-on for Richard Burns Rally is not responsible for any trouble caused by using it.

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Terms of distribution:

-Permitted to place this archive to any resources, BUT before this please notify me about uploading:
adrian-leiro@hotmail.com

In the case of a positive answer about uploading you must fulfill the following condition:

DO NOT USE THIS MOD FOR COMMERCIAL PURPOSES!

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